/********************************************************************************
** Form generated from reading UI file 'windowgame.ui'
**
** Created: Sun 26. Dec 15:01:29 2010
**      by: Qt User Interface Compiler version 4.7.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_WINDOWGAME_H
#define UI_WINDOWGAME_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHeaderView>
#include <QtGui/QPushButton>
#include <QtGui/QTableView>
#include <QtGui/QVBoxLayout>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_WindowGameClass
{
public:
    QVBoxLayout *verticalLayout;
    QPushButton *pushButton;
    QTableView *tableView;

    void setupUi(QWidget *WindowGameClass)
    {
        if (WindowGameClass->objectName().isEmpty())
            WindowGameClass->setObjectName(QString::fromUtf8("WindowGameClass"));
        WindowGameClass->resize(912, 606);
        verticalLayout = new QVBoxLayout(WindowGameClass);
        verticalLayout->setSpacing(6);
        verticalLayout->setContentsMargins(11, 11, 11, 11);
        verticalLayout->setObjectName(QString::fromUtf8("verticalLayout"));
        pushButton = new QPushButton(WindowGameClass);
        pushButton->setObjectName(QString::fromUtf8("pushButton"));

        verticalLayout->addWidget(pushButton);

        tableView = new QTableView(WindowGameClass);
        tableView->setObjectName(QString::fromUtf8("tableView"));
        QSizePolicy sizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
        sizePolicy.setHorizontalStretch(0);
        sizePolicy.setVerticalStretch(0);
        sizePolicy.setHeightForWidth(tableView->sizePolicy().hasHeightForWidth());
        tableView->setSizePolicy(sizePolicy);
        tableView->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
        tableView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
        tableView->setEditTriggers(QAbstractItemView::NoEditTriggers);
        tableView->setProperty("showDropIndicator", QVariant(false));
        tableView->setSelectionMode(QAbstractItemView::SingleSelection);
        tableView->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
        tableView->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
        tableView->setCornerButtonEnabled(false);
        tableView->horizontalHeader()->setVisible(true);
        tableView->horizontalHeader()->setDefaultSectionSize(30);
        tableView->horizontalHeader()->setHighlightSections(false);
        tableView->horizontalHeader()->setMinimumSectionSize(30);
        tableView->verticalHeader()->setVisible(true);
        tableView->verticalHeader()->setHighlightSections(false);
        tableView->verticalHeader()->setMinimumSectionSize(30);

        verticalLayout->addWidget(tableView);


        retranslateUi(WindowGameClass);

        QMetaObject::connectSlotsByName(WindowGameClass);
    } // setupUi

    void retranslateUi(QWidget *WindowGameClass)
    {
        WindowGameClass->setWindowTitle(QApplication::translate("WindowGameClass", "WindowGame", 0, QApplication::UnicodeUTF8));
        pushButton->setText(QApplication::translate("WindowGameClass", "PushButton", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class WindowGameClass: public Ui_WindowGameClass {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_WINDOWGAME_H
